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可能是下一次更新的内容

添加文章头图

导航栏优化排版

修复小游戏Bug

优化友链页

博客更新日志及部分功能源码

2021-10-20

历经千辛万苦后终于把Volantis版本升级到了5.0.0-alpha.5🥱🥳

2021-07-02

修复鼠标点击无法触发烟花特效的Bug

2021-06-05

新增解锁音乐
顺便把博客部署到了Netlify上

2021-05-16

新增天气

2021-05-13

在Vercel上部署了readme-stats,api地址👇
https://zryyyy-readme-stats.vercel.app/
Vercel永远滴神!!!!!
api api使用方法

2021-04-11

将部分资源链接替换为jsDelivr加速
添加Valine评论图片

2021-04-11

因为不好用没钱弃用Coding,转用Gitee
重构右键菜单

2021-03-26

fontawesome图标由Free改为Duotone
新增哔哔

2021-03-21

修复网站访问量统计

2021-03-14

增加NASA boarding pass
微调关于页面设计

2021-03-07

在Vercel上部署了博客
增加sitemap.xml

2021-02-07

更新主题版本4.2.0→4.3.1
新增疫情地图小游戏
更改音乐源虾米→网抑云
调整页面内容与侧边栏布局
修复Valine
重写导航栏

2020-12-12

重新配置Volantis
新增鼠标指针特效,更新日志,GitHub Readme Stats
更改右键菜单
优化页面排版

2020-12-11

更新主题版本4.1.6→4.2.0

2020-11-15

更新Volantis没备份,一夜回到解放前😔

2020-04-12

改用主题Volantis
新增nest样式背景

2020-04-01

开始用主题Stun

2020-03-29

建立

部分功能实现代码

美化

1.线条背景:

layout.ejs

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<script type="text/javascript" color="0,0,0" opacity="0.6" zindex="-2" count="399" src="https://cdn.jsdelivr.net/gh/theme-next/theme-next-canvas-nest@latest/canvas-nest.min.js">  </script>

nest.js

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!function(){function o(w,v,i){return w.getAttribute(v)||i}function j(i){return document.getElementsByTagName(i)}function l(){var i=j("script"),w=i.length,v=i[w-1];return{l:w,z:o(v,"zIndex",-1),o:o(v,"opacity",0.5),c:o(v,"color","0,0,0"),n:o(v,"count",99)}}function k(){r=u.width=window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth,n=u.height=window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight}function b(){e.clearRect(0,0,r,n);var w=[f].concat(t);var x,v,A,B,z,y;t.forEach(function(i){i.x+=i.xa,i.y+=i.ya,i.xa*=i.x>r||i.x<0?-1:1,i.ya*=i.y>n||i.y<0?-1:1,e.fillRect(i.x-0.5,i.y-0.5,1,1);for(v=0;v<w.length;v++){x=w[v];if(i!==x&&null!==x.x&&null!==x.y){B=i.x-x.x,z=i.y-x.y,y=B*B+z*z;y<x.max&&(x===f&&y>=x.max/2&&(i.x-=0.03*B,i.y-=0.03*z),A=(x.max-y)/x.max,e.beginPath(),e.lineWidth=A/2,e.strokeStyle="rgba("+s.c+","+(A+0.2)+")",e.moveTo(i.x,i.y),e.lineTo(x.x,x.y),e.stroke())}}w.splice(w.indexOf(i),1)}),m(b)}var u=document.createElement("canvas"),s=l(),c="c_n"+s.l,e=u.getContext("2d"),r,n,m=window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(i){window.setTimeout(i,1000/45)},a=Math.random,f={x:null,y:null,max:20000};u.id=c;u.style.cssText="position:fixed;top:0;left:0;z-index:"+s.z+";opacity:"+s.o;j("body")[0].appendChild(u);k(),window.onresize=k;window.onmousemove=function(i){i=i||window.event,f.x=i.clientX,f.y=i.clientY},window.onmouseout=function(){f.x=null,f.y=null};for(var t=[],p=0;s.n>p;p++){var h=a()*r,g=a()*n,q=2*a()-1,d=2*a()-1;t.push({x:h,y:g,xa:q,ya:d,max:6000})}setTimeout(function(){b()},100)}();
2.鼠标点击烟花效果:

layout.ejs

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<script async src="/js/cursor/fireworks.js"></script>

fireworks.js

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"use strict";function updateCoords(e){pointerX=(e.clientX||e.touches[0].clientX)-canvasEl.getBoundingClientRect().left,pointerY=e.clientY||e.touches[0].clientY-canvasEl.getBoundingClientRect().top}function setParticuleDirection(e){var t=anime.random(0,360)*Math.PI/180,a=anime.random(50,180),n=[-1,1][anime.random(0,1)]*a;return{x:e.x+n*Math.cos(t),y:e.y+n*Math.sin(t)}}function createParticule(e,t){var a={};return a.x=e,a.y=t,a.color=colors[anime.random(0,colors.length-1)],a.radius=anime.random(16,32),a.endPos=setParticuleDirection(a),a.draw=function(){ctx.beginPath(),ctx.arc(a.x,a.y,a.radius,0,2*Math.PI,!0),ctx.fillStyle=a.color,ctx.fill()},a}function createCircle(e,t){var a={};return a.x=e,a.y=t,a.color="#F00",a.radius=0.1,a.alpha=0.5,a.lineWidth=6,a.draw=function(){ctx.globalAlpha=a.alpha,ctx.beginPath(),ctx.arc(a.x,a.y,a.radius,0,2*Math.PI,!0),ctx.lineWidth=a.lineWidth,ctx.strokeStyle=a.color,ctx.stroke(),ctx.globalAlpha=1},a}function renderParticule(e){for(var t=0;t<e.animatables.length;t++){e.animatables[t].target.draw()}}function animateParticules(e,t){for(var a=createCircle(e,t),n=[],i=0;i<numberOfParticules;i++){n.push(createParticule(e,t))}anime.timeline().add({targets:n,x:function(e){return e.endPos.x},y:function(e){return e.endPos.y},radius:0.1,duration:anime.random(1200,1800),easing:"easeOutExpo",update:renderParticule}).add({targets:a,radius:anime.random(80,160),lineWidth:0,alpha:{value:0,easing:"linear",duration:anime.random(600,800)},duration:anime.random(1200,1800),easing:"easeOutExpo",update:renderParticule,offset:0})}function debounce(e,t){var a;return function(){var n=this,i=arguments;clearTimeout(a),a=setTimeout(function(){e.apply(n,i)},t)}}var canvasEl=document.querySelector(".fireworks");if(canvasEl){var ctx=canvasEl.getContext("2d"),numberOfParticules=30,pointerX=0,pointerY=0,tap="mousedown",colors=["#FF1461","#18FF92","#5A87FF","#FBF38C"],setCanvasSize=debounce(function(){canvasEl.width=2*window.innerWidth,canvasEl.height=2*window.innerHeight,canvasEl.style.width=window.innerWidth+"px",canvasEl.style.height=window.innerHeight+"px",canvasEl.getContext("2d").scale(2,2)},500),render=anime({duration:1/0,update:function(){ctx.clearRect(0,0,canvasEl.width,canvasEl.height)}});document.addEventListener(tap,function(e){"sidebar"!==e.target.id&&"toggle-sidebar"!==e.target.id&&"A"!==e.target.nodeName&&"IMG"!==e.target.nodeName&&(render.play(),updateCoords(e),animateParticules(pointerX,pointerY))},!1),setCanvasSize(),window.addEventListener("resize",setCanvasSize,!1)}"use strict";function updateCoords(e){pointerX=(e.clientX||e.touches[0].clientX)-canvasEl.getBoundingClientRect().left,pointerY=e.clientY||e.touches[0].clientY-canvasEl.getBoundingClientRect().top}function setParticuleDirection(e){var t=anime.random(0,360)*Math.PI/180,a=anime.random(50,180),n=[-1,1][anime.random(0,1)]*a;return{x:e.x+n*Math.cos(t),y:e.y+n*Math.sin(t)}}function createParticule(e,t){var a={};return a.x=e,a.y=t,a.color=colors[anime.random(0,colors.length-1)],a.radius=anime.random(16,32),a.endPos=setParticuleDirection(a),a.draw=function(){ctx.beginPath(),ctx.arc(a.x,a.y,a.radius,0,2*Math.PI,!0),ctx.fillStyle=a.color,ctx.fill()},a}function createCircle(e,t){var a={};return a.x=e,a.y=t,a.color="#F00",a.radius=0.1,a.alpha=0.5,a.lineWidth=6,a.draw=function(){ctx.globalAlpha=a.alpha,ctx.beginPath(),ctx.arc(a.x,a.y,a.radius,0,2*Math.PI,!0),ctx.lineWidth=a.lineWidth,ctx.strokeStyle=a.color,ctx.stroke(),ctx.globalAlpha=1},a}function renderParticule(e){for(var t=0;t<e.animatables.length;t++){e.animatables[t].target.draw()}}function animateParticules(e,t){for(var a=createCircle(e,t),n=[],i=0;i<numberOfParticules;i++){n.push(createParticule(e,t))}anime.timeline().add({targets:n,x:function(e){return e.endPos.x},y:function(e){return e.endPos.y},radius:0.1,duration:anime.random(1200,1800),easing:"easeOutExpo",update:renderParticule}).add({targets:a,radius:anime.random(80,160),lineWidth:0,alpha:{value:0,easing:"linear",duration:anime.random(600,800)},duration:anime.random(1200,1800),easing:"easeOutExpo",update:renderParticule,offset:0})}function debounce(e,t){var a;return function(){var n=this,i=arguments;clearTimeout(a),a=setTimeout(function(){e.apply(n,i)},t)}}var canvasEl=document.querySelector(".fireworks");if(canvasEl){var ctx=canvasEl.getContext("2d"),numberOfParticules=30,pointerX=0,pointerY=0,tap="mousedown",colors=["#FF1461","#18FF92","#5A87FF","#FBF38C"],setCanvasSize=debounce(function(){canvasEl.width=2*window.innerWidth,canvasEl.height=2*window.innerHeight,canvasEl.style.width=window.innerWidth+"px",canvasEl.style.height=window.innerHeight+"px",canvasEl.getContext("2d").scale(2,2)},500),render=anime({duration:1/0,update:function(){ctx.clearRect(0,0,canvasEl.width,canvasEl.height)}});document.addEventListener(tap,function(e){"sidebar"!==e.target.id&&"toggle-sidebar"!==e.target.id&&"A"!==e.target.nodeName&&"IMG"!==e.target.nodeName&&(render.play(),updateCoords(e),animateParticules(pointerX,pointerY))},!1),setCanvasSize(),window.addEventListener("resize",setCanvasSize,!1)};
3.Valine评论框图片
source\css\_style\_plugins\valine.styl
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 #veditor {
background-image: url(https://cdn.jsdelivr.net/gh/zryyyy/CDN/img/others/hj4.gif);
background-size: contain;
background-repeat: no-repeat;
background-position: right;
background-color: rgba(255, 255, 255, 0);
resize: vertical
}
#veditor:focus{
background-position-y: 200px;
transition: all 0.2s ease-in-out 0s;
}
博客美化参考资料

小游戏

1.2048
查看源代码
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>2048游戏</title>
<script src="https://libs.baidu.com/jquery/1.11.3/jquery.min.js"></script>
<style>
div {
border-radius:20%;
}
#marks {
width:560px;
height:50px;
background:#ffefdb;
margin:auto;
line-height:50px;
text-align:center;
}
#mark {
width:580px;
margin:30px auto;
background:#2b2b2b;
border-radius:10%;
}
#box {
background:#ffefdb;
width:560px;
height:560px;
margin:30px auto;
border-radius:10%;
}
.bx {
background:#EED5B7;
width:100px;
height:100px;
margin:20px;
float:left;
text-align:center;
line-height:100px;
font-size:50px;
}
</style>
</head>
<body>
<div id="mark">
<div id="marks">
<p>当前分数是:<span id="mark1">0</span></p>
</div>
<div id="box">
<div id="d1" class="bx"></div>
<div id="d2" class="bx"></div>
<div id="d3" class="bx"></div>
<div id="d4" class="bx"></div>
<div id="d5" class="bx"></div>
<div id="d6" class="bx"></div>
<div id="d7" class="bx"></div>
<div id="d8" class="bx"></div>
<div id="d9" class="bx"></div>
<div id="d3" class="bx"></div>
<div id="d4" class="bx"></div>
<div id="d5" class="bx"></div>
<div id="d6" class="bx"></div>
<div id="d7" class="bx"></div>
<div id="d8" class="bx"></div>
<div id="d9" class="bx"></div>
</div>
</div>

<script>
var a1 = [];
var a2 = [];
window.onload = function() {
var num = Math.random() * 15 + 1;
num = parseInt(num);
var dx = document.getElementsByClassName("bx");
dx[num].innerText = 2;
score();

}
//添加数组相同剔除方法
Array.prototype.contains = function(needle) {
for (i in this) {
if (this[i] == needle) return false
}
return true;
}
//递归
function recur(dx, i, myX, myC, can) {
if (dx[i].innerHTML != "") {
if (can.contains(i)) {
a1.push(i);
if (dx[i + myX].innerHTML == "") { //为空赋值
dx[i + myX].innerText = dx[i].innerHTML;
dx[i].innerText = "";
recur(dx, i + myX, myX, myC, can);
} else {
if (dx[i + myX].innerHTML == dx[i].innerHTML) { //值相同合并
dx[i + myX].innerText = parseInt(dx[i].innerHTML) * 2;
dx[i].innerText = "";
} else {
a2.push(i);
}
}
}

}

}
//更换背景色
function score() {
var dx = document.getElementsByClassName("bx");
var ma = 0;
for (var i = 0; i < dx.length; i++) {
if (dx[i].innerHTML != "") {
var bk = dx[i].innerHTML;
ma = parseInt(bk) + parseInt(ma);
switch (bk) {
case "2":
dx[i].style.backgroundColor = "#c7c7c7";
dx[i].style.color = "#000000";
dx[i].style.fontSize = "50px";
break;
case "4":
dx[i].style.backgroundColor = "#c7c7c7";
dx[i].style.color = "#000000";
dx[i].style.fontSize = "50px";
break;
case "8":
dx[i].style.backgroundColor = "orange";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "50px";
break;
case "16":
dx[i].style.backgroundColor = "orange";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "50px";
break;
case "32":
dx[i].style.backgroundColor = "orange";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "50px";
break;
case "64":
dx[i].style.backgroundColor = "orange";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "50px";
break;
case "128":
dx[i].style.backgroundColor = "yellow";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "50px";
break;
case "256":
dx[i].style.backgroundColor = "green";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "50px";
break;
case "512":
dx[i].style.backgroundColor = "cyan";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "50px";
break;
case "1024":
dx[i].style.backgroundColor = "darkblue";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "30px";
break;
case "2048":
dx[i].style.backgroundColor = "#bf3eff";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "30px";
break;
case "4096":
dx[i].style.backgroundColor = "#2b2b2b";
dx[i].style.color = "#FFFFFF";
dx[i].style.fontSize = "30px";
break;
}
} else {
dx[i].style.backgroundColor = "#EED5B7";
dx[i].style.color = "#000000";
dx[i].style.fontSize = "50px";
}
}
document.getElementById("mark1").innerText = ma;

}

//方向
function about(dx, myX, myC, can) {
for (var i = 0; i < myC * myC; i++) {
recur(dx, i, myX, myC, can);
}
//检查是否有遗漏
for (var i = 0; i < myC; i++) {
for (var j = 0; j < myC * myC; j++) {
recur(dx, j, myX, myC, can);
}
}
if (a1.length != a2.length) {
var fuc = [];
for (var j = 0; j < myC * myC; j++) {
if (dx[j].innerHTML == "") {
fuc.push(j);
}
}
var index = Math.floor((Math.random() * fuc.length));
dx[fuc[index]].innerText = 2;
fuc.splice(0, fuc.length);
a1.splice(0, a1.length);
a2.splice(0, a2.length);
}
for (var i = 0; i < 4; i++) {
score();
}


}

//获取键盘键
document.onkeydown = function(event) {
var e = event || window.event || arguments.callee.caller.arguments[0];

//向上
if (e.keyCode == 87) {
var dx = document.getElementsByClassName("bx");
var can = [];
var myT = 0;
for (var i = 0; i < 4; i++) {
can.push(myT);
myT += 1;
}
about(dx, -4, 4, can);
}
//向下
if (e.keyCode == 83) {
var dx = document.getElementsByClassName("bx");
var can = [];
var myT = 12;
for (var i = 0; i < 4; i++) {
can.push(myT);
myT += 1;
}
about(dx, 4, 4, can)
}
//向左
if (e.keyCode == 65) {
var dx = document.getElementsByClassName("bx");
var can = [];
var myT = 0;
for (var i = 0; i < 4; i++) {
can.push(myT);
myT += 4;
}
about(dx, -1, 4, can)
}
//向右
if (e.keyCode == 68) {
var dx = document.getElementsByClassName("bx");
var can = [];
var myT = 3;
for (var i = 0; i < 4; i++) {
can.push(myT);
myT += 4;
}
about(dx, 1, 4, can)
}
var dx = document.getElementsByClassName("bx");

}
</script>

</body>
</html>

2.打地鼠
查看源代码
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>打地鼠</title>
<script src="https://libs.baidu.com/jquery/1.11.3/jquery.min.js"></script>
<style>
* {
margin:0;
padding:0;
-moz-box-sizing:border-box;
box-sizing:border-box;
}
html,body {
height:100%;
}
body {
background:#000;
font-family:sans-serif;
}
.window {
position:absolute;
left:0;
top:0;
width:100%;
height:100%;
background:#000;
z-index:999;
-webkit-transition:opacity 0.6s;
transition:opacity 0.6s;
}
.window h1,.window h2,.window p {
color:#fff;
text-align:center;
}
.window h2 {
margin-top:100px;
margin-bottom:10px;
}
.window .meta {
margin-top:50px;
opacity:0.6;
}
.window h1 {
line-height:50px;
}
.window .btn-group {
margin:80px auto;
width:100px;
height:90px;
overflow:hidden;
position:relative;
}
.window .gopher {
position:relative;
top:6px;
left:0;
margin:0 auto;
}
.window label {
display:block;
position:absolute;
bottom:0;
left:0;
width:100%;
height:40px;
background:#51a70d;
color:#fff;
text-align:center;
line-height:40px;
cursor:pointer;
border-bottom:4px solid #62b210;
border-radius:4px;
-webkit-user-select:none;
-moz-user-select:none;
-ms-user-select:none;
user-select:none;
}
#end {
opacity:0;
pointer-events:none;
-webkit-pointer-events:none;
}
#startFlag {
position:absolute;
top:-10px;
left:-10px;
}
#startFlag:checked + #start {
opacity:0;
pointer-events:none;
-webkit-pointer-events:none;
}
#container {
background:-webkit-linear-gradient(top,#8adcf7 0%,#bbe8fd 100%);
background:linear-gradient(to bottom,#8adcf7 0%,#bbe8fd 100%);
position:absolute;
left:50%;
top:50%;
margin-left:-300px;
margin-top:-300px;
width:600px;
height:600px;
border:1px solid #000;
overflow:hidden;
}
#map {
position:absolute;
bottom:0;
left:-600px;
width:1800px;
height:800px;
-webkit-transform:perspective(600px) rotateX(45deg);
transform:perspective(600px) rotateX(45deg);
-webkit-transform-origin:center bottom;
-ms-transform-origin:center bottom;
transform-origin:center bottom;
}
.map {
width:5%;
height:100%;
float:left;
}
.map:nth-child(even) {
background:#62b210;
}
.map:nth-child(odd) {
background:#51a70d;
}
.hole {
position:absolute;
left:0;
top:70px;
width:68px;
height:100px;
background-image:-webkit-linear-gradient(left,#2a7d2f 0%,#78fc73 25%,#78fc73 35%,#113e15 95%);
background-image:linear-gradient(to right,#2a7d2f 0%,#78fc73 25%,#78fc73 35%,#113e15 95%);
border-left:1px solid #236d22;
box-shadow:0px 2px 5px 0px rgba(0,0,0,0.6);
}
.hole:before {
display:block;
content:'';
position:absolute;
width:84px;
height:24px;
margin-left:-8px;
top:-24px;
background-image:-webkit-linear-gradient(top,rgba(255,255,255,0) 1px,rgba(255,255,255,0.3) 2px,rgba(255,255,255,0.3) 3px,rgba(255,255,255,0) 4px),-webkit-linear-gradient(bottom,rgba(0,0,0,0.4) 3px,rgba(255,255,255,0.2) 5px,rgba(255,255,255,0) 6px),-webkit-linear-gradient(left,#2a7d2f 0%,#78fc73 25%,#78fc73 35%,#113e15 95%);
background-image:linear-gradient(to bottom,rgba(255,255,255,0) 1px,rgba(255,255,255,0.3) 2px,rgba(255,255,255,0.3) 3px,rgba(255,255,255,0) 4px),linear-gradient(to top,rgba(0,0,0,0.4) 3px,rgba(255,255,255,0.2) 5px,rgba(255,255,255,0) 6px),linear-gradient(to right,#2a7d2f 0%,#78fc73 25%,#78fc73 35%,#113e15 95%);
border-radius:2px;
}
.gopher {
z-index:0;
position:absolute;
display:block;
top:70px;
left:7px;
width:56px;
height:100px;
border-radius:20px;
background:#e3c498;
background-image:-webkit-radial-gradient(20px 23px,circle,#000000 5%,rgba(255,255,255,0) 5%),-webkit-radial-gradient(17px 20px,circle,#ffffff 10%,rgba(255,255,255,0) 10%),-webkit-radial-gradient(40px 23px,circle,#000000 5%,rgba(255,255,255,0) 5%),-webkit-radial-gradient(43px 20px,circle,#ffffff 10%,rgba(255,255,255,0) 10%),-webkit-radial-gradient(center 36px,circle,#000000 8%,rgba(255,255,255,0) 8%),-webkit-radial-gradient(center 48px,circle,#ffffff 20%,rgba(255,255,255,0) 20%);
background-image:radial-gradient(circle at 20px 23px,#000000 5%,rgba(255,255,255,0) 5%),radial-gradient(circle at 17px 20px,#ffffff 10%,rgba(255,255,255,0) 10%),radial-gradient(circle at 40px 23px,#000000 5%,rgba(255,255,255,0) 5%),radial-gradient(circle at 43px 20px,#ffffff 10%,rgba(255,255,255,0) 10%),radial-gradient(circle at center 36px,#000000 8%,rgba(255,255,255,0) 8%),radial-gradient(circle at center 48px,#ffffff 20%,rgba(255,255,255,0) 20%);
-webkit-appearance:button;
-moz-apperance:button;
appearance:button;
cursor:pointer;
border:none;
outline:none;
-webkit-animation-iteration-count:infinite;
animation-iteration-count:infinite;
}
.gopher:before,.gopher:after {
z-index:-1;
content:'';
left:-5px;
top:-5px;
width:20px;
height:20px;
position:absolute;
background:#e3c498;
border-radius:50%;
background-image:-webkit-radial-gradient(center,circle,#000000 40%,rgba(255,255,255,0) 40%);
background-image:radial-gradient(circle at center,#000000 40%,rgba(255,255,255,0) 40%);
}
.gopher:after {
left:auto;
right:-5px;
}
.gopher--not-button {
-webkit-appearance:none;
-moz-apperance:none;
appearance:none;
}
.group {
position:absolute;
z-index:1;
}
.group:nth-child(1) {
left:45px;
top:210px;
}
.group:nth-child(2) {
left:165px;
top:270px;
}
.group:nth-child(3) {
left:345px;
top:250px;
}
.group:nth-child(4) {
left:80px;
top:370px;
}
.group:nth-child(5) {
left:400px;
top:410px;
}
.group:nth-child(6) {
left:470px;
top:230px;
}
.gopher:checked {
-webkit-animation-name:none;
animation-name:none;
pointer-events:none;
-webkit-pointer-events:none;
opacity:0;
overflow:hidden;
}
.gopher1 {
-webkit-animation-name:gopher1;
animation-name:gopher1;
-webkit-animation-delay:2s;
animation-delay:2s;
-webkit-animation-duration:10s;
animation-duration:10s;
}
@-webkit-keyframes gopher1 {
0% {
top:70px;
}
10% {
top:0;
}
15% {
top:0;
}
20% {
top:70px;
}
100% {
top:70px;
}
}@keyframes gopher1 {
0% {
top:70px;
}
10% {
top:0;
}
15% {
top:0;
}
20% {
top:70px;
}
100% {
top:70px;
}
}.gopher2 {
-webkit-animation-name:gopher2;
animation-name:gopher2;
-webkit-animation-delay:2s;
animation-delay:2s;
-webkit-animation-duration:10s;
animation-duration:10s;
}
@-webkit-keyframes gopher2 {
0% {
top:70px;
}
30% {
top:70px;
}
60% {
top:0;
}
70% {
top:0;
}
90% {
top:0;
}
}@keyframes gopher2 {
0% {
top:70px;
}
30% {
top:70px;
}
60% {
top:0;
}
70% {
top:0;
}
90% {
top:0;
}
}.gopher3 {
-webkit-animation-name:gopher3;
animation-name:gopher3;
-webkit-animation-delay:0s;
animation-delay:0s;
-webkit-animation-duration:5s;
animation-duration:5s;
}
@-webkit-keyframes gopher3 {
0% {
top:70px;
}
30% {
top:70px;
}
60% {
top:0;
}
70% {
top:0;
}
90% {
top:70px;
}
}@keyframes gopher3 {
0% {
top:70px;
}
30% {
top:70px;
}
60% {
top:0;
}
70% {
top:0;
}
90% {
top:70px;
}
}.gopher4 {
-webkit-animation-name:gopher4;
animation-name:gopher4;
-webkit-animation-delay:2s;
animation-delay:2s;
-webkit-animation-duration:8s;
animation-duration:8s;
}
@-webkit-keyframes gopher4 {
0% {
top:70px;
}
10% {
top:70px;
}
15% {
top:0;
}
30% {
top:70px;
}
}@keyframes gopher4 {
0% {
top:70px;
}
10% {
top:70px;
}
15% {
top:0;
}
30% {
top:70px;
}
}.gopher5 {
-webkit-animation-name:gopher5;
animation-name:gopher5;
-webkit-animation-delay:0s;
animation-delay:0s;
-webkit-animation-duration:10s;
animation-duration:10s;
}
@-webkit-keyframes gopher5 {
0% {
top:70px;
}
70% {
top:70px;
}
80% {
top:0;
}
90% {
top:70px;
}
}@keyframes gopher5 {
0% {
top:70px;
}
70% {
top:70px;
}
80% {
top:0;
}
90% {
top:70px;
}
}.gopher6 {
-webkit-animation-name:gopher6;
animation-name:gopher6;
-webkit-animation-delay:4s;
animation-delay:4s;
-webkit-animation-duration:6s;
animation-duration:6s;
}
@-webkit-keyframes gopher6 {
0% {
top:70px;
}
70% {
top:70px;
}
90% {
top:0;
}
100% {
top:70px;
}
}@keyframes gopher6 {
0% {
top:70px;
}
70% {
top:70px;
}
90% {
top:0;
}
100% {
top:70px;
}
}.gopher7 {
-webkit-animation-name:gopher7;
animation-name:gopher7;
-webkit-animation-delay:2s;
animation-delay:2s;
-webkit-animation-duration:6s;
animation-duration:6s;
}
@-webkit-keyframes gopher7 {
0% {
top:70px;
}
20% {
top:70px;
}
25% {
top:0;
}
35% {
top:70px;
}
}@keyframes gopher7 {
0% {
top:70px;
}
20% {
top:70px;
}
25% {
top:0;
}
35% {
top:70px;
}
}.gopher8 {
-webkit-animation-name:gopher8;
animation-name:gopher8;
-webkit-animation-delay:0s;
animation-delay:0s;
-webkit-animation-duration:8s;
animation-duration:8s;
}
@-webkit-keyframes gopher8 {
0% {
top:70px;
}
50% {
top:70px;
}
60% {
top:0;
}
70% {
top:70px;
}
}@keyframes gopher8 {
0% {
top:70px;
}
50% {
top:70px;
}
60% {
top:0;
}
70% {
top:70px;
}
}.gopher9 {
-webkit-animation-name:gopher9;
animation-name:gopher9;
-webkit-animation-delay:0s;
animation-delay:0s;
-webkit-animation-duration:10s;
animation-duration:10s;
}
@-webkit-keyframes gopher9 {
0% {
top:70px;
}
10% {
top:70px;
}
20% {
top:0;
}
40% {
top:70px;
}
}@keyframes gopher9 {
0% {
top:70px;
}
10% {
top:70px;
}
20% {
top:0;
}
40% {
top:70px;
}
}.gopher10 {
-webkit-animation-name:gopher10;
animation-name:gopher10;
-webkit-animation-delay:2s;
animation-delay:2s;
-webkit-animation-duration:8s;
animation-duration:8s;
}
@-webkit-keyframes gopher10 {
0% {
top:70px;
}
40% {
top:70px;
}
55% {
top:0;
}
65% {
top:70px;
}
}@keyframes gopher10 {
0% {
top:70px;
}
40% {
top:70px;
}
55% {
top:0;
}
65% {
top:70px;
}
}.gopher11 {
-webkit-animation-name:gopher11;
animation-name:gopher11;
-webkit-animation-delay:0s;
animation-delay:0s;
-webkit-animation-duration:10s;
animation-duration:10s;
}
@-webkit-keyframes gopher11 {
0% {
top:70px;
}
40% {
top:70px;
}
50% {
top:0;
}
60% {
top:70px;
}
}@keyframes gopher11 {
0% {
top:70px;
}
40% {
top:70px;
}
50% {
top:0;
}
60% {
top:70px;
}
}.gopher12 {
-webkit-animation-name:gopher12;
animation-name:gopher12;
-webkit-animation-delay:3s;
animation-delay:3s;
-webkit-animation-duration:6s;
animation-duration:6s;
}
@-webkit-keyframes gopher12 {
0% {
top:70px;
}
30% {
top:70px;
}
50% {
top:0;
}
55% {
top:70px;
}
}@keyframes gopher12 {
0% {
top:70px;
}
30% {
top:70px;
}
50% {
top:0;
}
55% {
top:70px;
}
}#startFlag:checked ~ .points {
top:20px;
}
.points {
-webkit-transition:top 1s;
transition:top 1s;
position:absolute;
-webkit-user-select:none;
-moz-user-select:none;
-ms-user-select:none;
user-select:none;
top:-100px;
left:50%;
width:100px;
height:48px;
margin-left:-50px;
background:rgba(0,0,0,0.2);
border:4px solid #ffffff;
border-radius:4px;
color:#fff;
}
.points .points-viewport {
overflow:hidden;
height:40px;
width:100%;
}
.points .points-list {
position:relative;
top:-480px;
}
.points input {
display:block;
height:40px;
-webkit-transition:1s;
transition:1s;
}
.points input:checked {
height:0;
}
.points ul {
list-style:none;
padding:0;
margin:0;
}
.points li {
display:block;
height:40px;
text-align:center;
font-size:30px;
font-weight:bold;
cursor:default;
}
.time-wrapper {
position:absolute;
left:-150px;
top:20px;
-webkit-transition:1s;
transition:1s;
}
.time-wrapper p {
color:#fff;
line-height:24px;
}
.time {
border:2px solid #fff;
width:140px;
height:20px;
}
.time .progress {
height:16px;
width:0;
}
#startFlag:checked ~ .time-wrapper .progress {
-webkit-animation:progress 15s linear 0s forwards;
animation:progress 15s linear 0s forwards;
}
#startFlag:checked ~ #end {
-webkit-animation:end 16s linear 0s forwards;
animation:end 16s linear 0s forwards;
}
#startFlag:checked ~ .time-wrapper {
left:20px;
}
@-webkit-keyframes progress {
from {
width:0;
background:#00ff00;
}
to {
width:136px;
background:#ff0000;
}
}@keyframes progress {
from {
width:0;
background:#00ff00;
}
to {
width:136px;
background:#ff0000;
}
}#end {
top:-800px;
opacity:1;
display:block;
border-bottom:2px solid #fff;
}
#end .gopher {
position:absolute;
left:50%;
top:auto;
margin-left:-30px;
bottom:-54px;
}
@-webkit-keyframes end {
from {
top:-800px;
}
95% {
top:-800px;
}
to {
top:0;
}
}@keyframes end {
from {
top:-800px;
}
95% {
top:-800px;
}
to {
top:0;
}
}</style>
</head>
<body>
<div id="container">
<input id="startFlag" type="checkbox">
<div id="start" class="window">
<h1>就是爱玩打地鼠</h1>
<p>一个一本正经的 CSS 游戏</p>
<div class="btn-group">
<div class="gopher gopher--not-button"></div>
<label for="startFlag">开始</label>
</div>
</div>
<div id="end" class="window">
<h2>Game Over</h2>
<p>壮士欢迎从头再来</p>
<p class="meta">按 F5/Command R 重来</p>
<div class="gopher gopher--not-button"></div>
</div>
<div class="time-wrapper">
<p>游戏时间:</p>
<div class="time">
<div class="progress"></div>
</div>
</div>
<div id="map">
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
<div class="map"></div>
</div>
<div class="holes">
<div class="group">
<input type="radio" name="target1" class="gopher gopher1">
<input type="radio" name="target2" class="gopher gopher2">
<div class="hole"></div>
</div>
<div class="group">
<input type="radio" name="target3" class="gopher gopher3">
<div class="hole"></div>
</div>
<div class="group">
<input type="radio" name="target4" class="gopher gopher4">
<input type="radio" name="target5" class="gopher gopher5">
<input type="radio" name="target6" class="gopher gopher6">
<div class="hole"></div>
</div>
<div class="group">
<input type="radio" name="target7" class="gopher gopher7">
<input type="radio" name="target8" class="gopher gopher8">
<div class="hole"></div>
</div>
<div class="group">
<input type="radio" name="target9" class="gopher gopher9">
<input type="radio" name="target10" class="gopher gopher10">
<div class="hole"></div>
</div>
<div class="group">
<input type="radio" name="target11" class="gopher gopher11">
<input type="radio" name="target12" class="gopher gopher12">
<div class="hole"></div>
</div>
</div>
<div class="points">
<div class="points-viewport">
<div class="points-list">
<input type="radio" checked="" name="target1">
<input type="radio" checked="" name="target2">
<input type="radio" checked="" name="target3">
<input type="radio" checked="" name="target4">
<input type="radio" checked="" name="target5">
<input type="radio" checked="" name="target6">
<input type="radio" checked="" name="target7">
<input type="radio" checked="" name="target8">
<input type="radio" checked="" name="target9">
<input type="radio" checked="" name="target10">
<input type="radio" checked="" name="target11">
<input type="radio" checked="" name="target12">
<ul class="points-value">
<li>12</li>
<li>11</li>
<li>10</li>
<li>9</li>
<li>8</li>
<li>7</li>
<li>6</li>
<li>5</li>
<li>4</li>
<li>3</li>
<li>2</li>
<li>1</li>
<li>0</li>
</ul>
</div>
</div>
</div>
</div>

<script>

</script>

</body>
</html>

3.井字棋
查看源代码
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>井字棋</title>
<script src="https://libs.baidu.com/jquery/1.8.3/jquery.min.js"></script>
<style>
* {
padding:0;
margin:0;
font-family:'Itim',cursive;
}
html,body {
background-color:#cb4042;
width:100%;
height:96%;
background-position:fixed;
}
h1 {
text-align:center;
color:#fff;
font-size:2em;
margin-top:3%;
}
.main {
width:486px;
height:486px;
margin:auto;
margin-top:3%;
background-color:#fff;
text-align:center;
z-index:5;
}
.tic {
display:inline-block;
width:160px;
height:160px;
font-size:1em;
-webkit-text-size-adjust:100%;
border:1px solid #cb4042;
cursor:pointer;
float:left;
color:#000;
position:relative;
}
.tic-span {
font-size:3em;
color:#cb4042;
position:absolute;
top:50%;
left:50%;
transform:translate(-50%,-50%);
}
.back {
position:fixed;
top:0;
width:100%;
height:100%;
background-color:#000;
opacity:.5;
z-index:20;
}
.choose {
z-index:21;
position:absolute;
top:20%;
left:0;
right:0;
margin:auto;
width:700px;
color:#fff;
background-color:#db4d6d;
border-radius:10px;
outline:none;
display:none;
}
.choose-title {
padding-top:20px;
text-align:center;
}
.choose-bt {
margin-top:20px;
margin-bottom:15px;
/* text-align:right;
margin-right:15px;
*/
text-align:center;
}
.choose-bt button {
font-family:sans-serif;
width:40px;
height:40px;
font-size:1.5em;
text-align:center;
background:#eee;
border:1px solid #cb4042;
border-radius:50%;
outline:none;
color:#cb4042;
margin-left:50px;
margin-right:50px;
cursor:pointer;
}
.choose-bt button:hover {
background-color:#fff;
}
.loser {
position:absolute;
top:0;
height:100%;
width:100%;
text-align:center;
font-size:25em;
z-index:1;
color:red;
display:none;
}
</style>
</head>
<body>
<h1>Yinyou TicTacToe</h1>
<div class="main">
<div id="tic-1" class="tic">
<span id="span-1" class="tic-span"></span>
</div>
<div id="tic-2" class="tic">
<span id="span-2" class="tic-span"></span>
</div>
<div id="tic-3" class="tic">
<span id="span-3" class="tic-span"></span>
</div>
<div id="tic-4" class="tic">
<span id="span-4" class="tic-span"></span>
</div>
<div id="tic-5" class="tic">
<span id="span-5" class="tic-span"></span>
</div>
<div id="tic-6" class="tic">
<span id="span-6" class="tic-span"></span>
</div>
<div id="tic-7" class="tic">
<span id="span-7" class="tic-span"></span>
</div>
<div id="tic-8" class="tic">
<span id="span-8" class="tic-span"></span>
</div>
<div id="tic-9" class="tic">
<span id="span-9" class="tic-span"></span>
</div>
</div>

<div class="back"></div>
<div class="choose">
<div class="choose-title">
<h2>TicTacToe</h2>
<hr>
<p>Please choose whether you wanna use? × OR O</p>
</div>
<div class="choose-bt">
<button id="cha">×</button>
<button id="O">o</button>
</div>
</div>

<div class="loser">
Tie!
</div>


<script>
$(document).ready(function() {
var cmpt = ""; //电脑用的
var user = ""; //用户用的
var group = [0, 0, 0, 0, 0, 0, 0, 0, 0]; //记录九个棋格,0表示没下,1表示电脑,2表示玩家

$(".choose").fadeIn(2000);
$("#cha").on("click", function() {
$(".choose").fadeOut(1);
$(".back").fadeOut(1);
cmpt = "O";
user = "×";
pcStep();
});
$("#O").on("click", function() {
$(".choose").fadeOut(1);
$(".back").fadeOut(1);
cmpt = "×";
user = "O";
pcStep();
});

//电脑下棋,只下一步
var pcStep = function() {
var step = 0; //记录当前是电脑下的第几步
for (var i in group) {
if (group[i] !== 0) {
//如果某格已经下过了,step++
step++;
}
}
if (step % 2 !== 0) {
//如果用户还没下,就return
return;
}

if (step === 0) {
//如果电脑当前需要下第一步,因为是第一步所以不需要考虑该位置是否被别人下过的问题
var proStep = [0, 2, 6, 8, 4]; //第一步允许下的地方,四个角与中央,这里用的是从0开始
var posit = parseInt(Math.random() * 5, 10); //从0-4中随机生成一个数,作为proStep的下标,即随机选择一个格子下棋
group[proStep[posit]] = 1; //电脑下棋
$("#span-" + (proStep[posit] + 1)).html(cmpt);

judge();
return;
}

if (step === 2) {
//如果是电脑下的第二步,分两种情况,分别是电脑第一步下了正中和四个角
if (group[4] === 1) {
//如果电脑第一步下的正中,又分两种情况,对方下的是四个角还是中间
var corStep = [0, 2, 6, 8]; //四个角在group的索引
for (var t = 0; t < 4; t++) {
if (group[corStep[t]] === 2) {
//如果玩家下的是某一个角,那就下他对角
var posit = 0; //这里表示的是电脑要下的位置
if (corStep[t] === 0) {
posit = 8;
} else if (corStep[t] === 8) {
posit = 0;
} else if (corStep[t] === 2) {
posit = 6;
} else if (corStep[t] === 6) {
posit = 2;
}
posit = parseInt(posit);
group[posit] = 1; //电脑下棋
$("#span-" + (posit + 1)).html(cmpt);
judge();
return;
}
}
//电脑下的不是某个角,而是在每一行或列的中间位置,电脑就下一个靠着它的角
var posit_g = [0, 0]; //如果下在中间,就会有两个角靠着它,随机选一个
var posit = 0; //这就是随机选择之后的位置
if (group[1] === 2) {
posit_g[0] = 0;
posit_g[1] = 2;
} else if (group[3] === 2) {
posit_g[0] = 0;
posit_g[1] = 6;
} else if (group[5] === 2) {
posit_g[0] = 2;
posit_g[1] = 8;
} else if (group[7] === 2) {
posit_g[0] = 6;
posit_g[1] = 8;
}
posit = posit_g[parseInt(Math.random() * 2)];
posit = parseInt(posit);
group[posit] = 1; //电脑下棋
$("#span-" + (posit + 1)).html(cmpt);
judge();
return;
} else {
//如果电脑第一步下的不是正中,而是四个角
//分两种情况,如果对方没下正中,那么就下正中,如果对方下了正中,就下第一步的对角
if (group[4] === 0) {
//玩家没下正中,则下正中
group[4] = 1;
$("#span-5").html(cmpt);
judge();
return;
}
//下第一步的对角
var posit = 0; //记录要下的从0起的位置
if (group[0] === 1) {
posit = 8;
} else if (group[8] === 1) {
posit = 0;
} else if (group[2] === 1) {
posit = 6;
} else if (group[6] === 1) {
posit = 2;
}
posit = parseInt(posit);
group[posit] = 1; //电脑下棋
$("#span-" + (posit + 1)).html(cmpt);
judge();
return;
}
}

/*如果是第二步以后,分三步
* 1、判断自己是否可以三连珠,如果可以就连上就赢了
* 2、判断对方是否可以三连珠,如果有就堵上,不然就输了
* 3、遍历剩下的还没下的格子,看下在哪一个,能让自己一条线上存在两粒棋子且都能实现三连珠的 这样的线最多
*/

//第一步
var first_arr = checkThree(1, group);
if (first_arr.length !== 0) {
//如果自己可以三连珠
var posit = first_arr[0];
posit = parseInt(posit);
group[posit] = 1; //电脑下棋
$("#span-" + (posit + 1)).html(cmpt);
judge();
return;
}
//如果自己不能三连珠,就第二步,检查对方是否能三连珠
var second_arr = checkThree(2, group);
if (second_arr.length !== 0) {
//如果对方可以三连珠
//console.log(second_arr[0]);
var posit = second_arr[0];
posit = parseInt(posit);
group[posit] = 1; //电脑下棋
$("#span-" + (posit + 1)).html(cmpt);
judge();
return;
}
//如果自己和对方都不能三连珠,进入第三步
var third_posit = 0;
var third_max = -1;
for (var temp in group) {
if (group[temp] === 0) {
if (third_max === -1) {
third_posit = temp;
third_max = 0;
}
var ttt = [].concat(group);
ttt[temp] = 1;
var temp_arr = checkThree(1, ttt);
if (temp_arr.length > third_max) {
//如果当前点能让更多个连珠,就决定是它了
third_max = temp_arr.length;
third_posit = temp;
}
}
}
group[third_posit] = 1; //电脑下棋
//这里必须先转成数字,不然会当成字符串相加,会不对
var wtf = parseInt(third_posit);
wtf += 1;
$("#span-" + wtf).html(cmpt);
judge();
return;
};

//检查是否有一点可以三连珠,参数kind如果是1,检查电脑,参数如果是2,检查玩家,如果检查到下某一点可以三连珠,
//就返回该格从0开始的下标(数组形式,所有情况都在),如果没找到,返回[]
//参数gp是参考的数组,正常情况下就是group,但是考虑到第三步需要判断每一个格子的,那时候要传一个临时数组了
var checkThree = function(kind, gp) {
var situ = []; //用来记录所有需要返回的值
var allPossible = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
]; //记录八条线
for (var i in allPossible) {
var x = allPossible[i][0];
var y = allPossible[i][1];
var z = allPossible[i][2];
if ((gp[x] === kind && gp[y] === kind && gp[z] === 0) || (gp[x] === 0 && gp[y] === kind && gp[z] === kind) || (gp[x] === kind && gp[y] === 0 && gp[z] === kind)) {
//迭代判断吧,就不复制粘贴了
//如果满足上述条件
//console.log("Three:"+allPossible[i]);
if (gp[x] === 0) {
situ.push(x);
continue;
} else if (gp[y] === 0) {
situ.push(y);
continue;
} else if (gp[z] === 0) {
situ.push(z);
continue;
}
}
}
return situ;
};


//输赢平的结果显示 state取值1,2,3,1表示电脑赢,2表示玩家赢,3表示平局,a,b,c表示连起来的三格
var result = function(state, a, b, c) {
if (state === 1) {
console.log('lose');
$(".loser").html("LOSE!");

} else if (state === 2) {
console.log('win');
$(".loser").html("WIN!");

} else if (state === 3) {
console.log('tie');
$(".loser").html("TIE!");

}
if (state !== 3) {
$("#tic-" + a).css("background-color", "#877f6c");
$("#tic-" + b).css("background-color", "#877f6c");
$("#tic-" + c).css("background-color", "#877f6c");
}
setTimeout(function() {
if (state !== 3) {
$("#tic-" + a).css("background-color", "#fff");
$("#tic-" + b).css("background-color", "#fff");
$("#tic-" + c).css("background-color", "#fff");
}
$(".loser").fadeIn(400, function() {
setTimeout(function() {
beginAgain();
}, 2000);
});
}, 1500);



};

//出了结果就重新开始
var beginAgain = function() {
for (var yyy = 0; yyy < 9; yyy++) {
group[yyy] = 0;
$("#span-" + (yyy + 1)).html("");
}
$(".loser").fadeOut(1, function() {
pcStep();
});

}

//判断输赢与和棋,一共10种情况,8负1平1还没下完
var judge = function() {
if (group[0] === group[1] && group[1] === group[2] && group[0] !== 0) {
//第一行连起来了,这样写是因为格子的编号是从0开始,
result(group[0], 1, 2, 3);
} else if (group[3] === group[4] && group[4] === group[5] && group[3] !== 0) {
//第二行
result(group[3], 4, 5, 6);
} else if (group[6] === group[7] && group[7] === group[8] && group[6] !== 0) {
//第三行
result(group[6], 7, 8, 9);
} else if (group[0] === group[3] && group[3] === group[6] && group[0] !== 0) {
//第一列
result(group[0], 1, 4, 7);
} else if (group[1] === group[4] && group[4] === group[7] && group[1] !== 0) {
//第二列
result(group[1], 2, 5, 8);
} else if (group[2] === group[5] && group[5] === group[8] && group[2] !== 0) {
//第三列
result(group[2], 3, 6, 9);
} else if (group[0] === group[4] && group[4] === group[8] && group[0] !== 0) {
//主对角线
result(group[0], 1, 5, 9);
} else if (group[2] === group[4] && group[4] === group[6] && group[2] !== 0) {
//次对角线
result(group[2], 3, 5, 7);
} else {
//没分出胜负
var isTie = true;
for (var i = 0; i < 9; i++) {
if (group[i] === 0) {
//还有格子没下,表示棋还没下完
isTie = false;
}
}
//平局
if (isTie) {
result(3, 0, 0, 0);
} else {
var step = 0; //记录当前是电脑下的第几步
for (var i in group) {
if (group[i] !== 0) {
//如果某格已经下过了,step++
step++;
}
}
if (step % 2 === 0 && step !== 0) {
//如果用户下了,就电脑下
pcStep();
}
}
}
};


//初始化棋盘点击事件,闭包以获取对应的o
var initClick = function(i) {
$("#tic-" + i).on("click", function() {
var step = 0; //记录当前是下的第几步
for (var j in group) {
if (group[j] !== 0) {
//如果某格已经下过了,step++
step++;
}
}
if (step % 2 === 0) {
//如果电脑还没下,点了也没用
return;
}


if (group[i - 1] === 0) {
//如果没下,那么按了才有效,并将之设置为玩家下的,并判断是否和棋或者赢了
//console.log("pressed:"+i);
//console.log(group);
group[i - 1] = 2;
$("#span-" + i).html(user);
judge();
}
});
};

for (var i = 1; i <= 9; i++) {
initClick(i); //初始化棋盘点击事件
}




});
</script>

</body>
</html>

4.球球大作战
查看源代码
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>球球大作战</title>
<script src="https://libs.baidu.com/jquery/1.11.3/jquery.min.js"></script>
<style>
* {
margin:0;
padding:0;
box-sizing:border-box;
}
body {
overflow:hidden;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>


<script>
var obj = document.getElementById("canvas"),
w = window.innerWidth, //屏幕可视区的宽高
h = window.innerHeight,
s = w + h, //控制随机球球的数量
footArr = [], //存放食物对象的数组
nowX = 0, //鼠标所在的点
nowY = 0,
huabu = { //画布对象
ax: w * 3, //画布对象X轴 乘以6
ay: h * 3 //画布对象Y轴 乘以6
}
My = { //玩家小球的对象
x: w / 2,
y: h / 2,
r: 7,
next_x: w / 2,
next_y: h / 2,
tiji: 0,
posX: w / 2,
posY: h / 2
};
var Scolor = ["#468966", "#FFF0A5", "#FFB03B", "#B64926", "#8E2800", "white", "blue", "green", "red", "yellow"]; //老师colors
var context = obj.getContext("2d");

function canvasN() {
obj.width = w;
obj.height = h;
obj.style.background = '#000';
//初始化创建食物
creatfoot();
//创建玩家
MyMove();

}

//获取XY坐标以后 画出小圆
function foot(_l, _t, _cc) {
this.left = _l; //相当于X坐标
this.top = _t; //相当于Y坐标
this.color = _cc; //数组颜色添加进去
role(this.left, this.top, 2, this.color, 0)

/* arc(x,y,r,sAngle,eAngle,counterclockwise); 创建弧/曲线(用于创建圆形或部分圆)。
x 圆的中心的 x 坐标。
y 圆的中心的 y 坐标。
r 圆的半径。
sAngle 起始角,以弧度计(弧的圆形的三点钟位置是 0 度)。
eAngle 结束角,以弧度计。
counterclockwise 可选。规定应该逆时针还是顺时针绘图。False = 顺时针,true = 逆时针。

*/
}

//初始化创建食物 创建小球
function creatfoot() {
for (var i = 0; i < s; i++) {
var posLeft = Math.random() * w * 3; //随机宽度
var posTop = Math.random() * h * 3; //随机的高度
var length = Scolor.length;
var _S = Scolor[Math.floor(Math.random() * length)]; //随机颜色的长度 ys
footArr[i] = new foot(posLeft, posTop, _S) //posLeft,posTop,_S _l,_t,_cc foot函数传入的参数

}
footArr.push(""); //把食物填充进去 方便下面获取到食物判断是否被吃掉
}

//创建玩家 角色自己球 role 角色
function role(x, y, r, ys, yy) {
context.beginPath(); //开始画
context.arc(x, y, r, 0, Math.PI * 2, false); //画圆
context.closePath(); //闭合路径
context.fillStyle = ys; //颜色添加进去
context.shadowBlur = yy; //模糊程度
context.shadowColor = ys; //模糊度的随机颜色
context.fill()
}


/*function creatFoot_move() { //遍历所有食物,并重新绘画到画布上

}*/

document.addEventListener("mousemove", move, false)

function move(e) {
var e = e || window.event;
My.next_x = e.clientX; //赋值给鼠标 确定鼠标所在点
My.next_y = e.clientY;
}
var timer = setInterval(function() {
context.clearRect(0, 0, w, h); //清除画布
MyMove();
}, 10)

function MyMove() { //创建玩家与控制玩家移动
var move_x = (My.next_x - My.x) / 200, //move_x速度 = 鼠标所在的点 - 目标所在的点 /200 速度
move_y = (My.next_y - My.y) / 200,
len_x = Math.max(Math.min(move_x, 2), -2), //先从最里面的看 求出最大最小 相当于判断他的速度如何执行
len_y = Math.max(Math.min(move_y, 2), -2);

My.posX += len_x; //食物X轴
My.posY += len_y;
if (My.posX <= huabu.ax / 6 && My.posX > My.r) {
My.x += len_x
len_x = 0;
} else if (My.posX >= huabu.ax - w / 2 && My.posX > My.r) {
My.x += len_x
len_x = 0;
} else {
if (My.x <= My.r + 1) {
My.x = My.r
} else {
My.x = w / 2;
}
}
if (My.posY < huabu.ay / 6 && My.posY > My.r) {
My.y += len_y;
len_y = 0;
} else if (My.posY > huabu.ay - w / 2 && My.posY > My.r) {
My.y += len_y
len_y = 0;
} else {
if (My.y <= My.r + 1) {
My.y = My.r
} else {
My.y = h / 2;
}
}

for (var i = 0; i < footArr.length - 1; i++) {
footArr[i].left -= len_x; //移动食物
footArr[i].top -= len_y;

if (footArr[i].left - 2 >= My.x - My.r && footArr[i].left + 2 <= My.x + My.r && footArr[i].top - 2 >= My.y - My.r && footArr[i].top + 2 <= My.y + My.r) { //判断玩家上下左右与食物的重合
footArr.splice(i, 1) //如果重合就删掉
My.tiji += 1; //每次食物消失的时候 玩家体积加一个
} else {
role(footArr[i].left, footArr[i].top, 2, footArr[i].color, 0)
//食物
}
}
//判断球球变大的
if (My.tiji >= 5 && My.tiji < 10) {
My.r = 10;
} else if (My.tiji >= 10 && My.tiji < 15) {
My.r = 15;
} else if (My.tiji >= 15 && My.tiji < 20) {
My.r = 20;
} else if (My.tiji >= 20 && My.tiji < 25) {
My.r = 25;
} else if (My.tiji >= 25 && My.tiji < 30) {
My.r = 30;
} else if (My.tiji >= 30 && My.tiji < 35) {
My.r = 40;
}

role(My.x, My.y, My.r, "#fff", 20)

//console.log(My.y)
};

window.onload = canvasN;
//window.onresize = canvasN;
</script>

</body>
</html>

5.贪吃蛇
查看源代码
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>贪吃蛇</title>
<script src="https://libs.baidu.com/jquery/1.11.3/jquery.min.js"></script>
<style>
</style>
</head>
<body>
<canvas id="my_canvas" height="265" width="265" style="border:1px solid #000">您的浏览器不支持Canvas!</canvas><br> 长度:
<span id="length"></span><br> 移动速度:
<span id="speed"></span><br> 提示:按任意方向键开始

<script>
var c = document.getElementById("my_canvas").getContext("2d"),
s = [{
x: 10,
y: 9
},
{
x: 10,
y: 8
}
],
k = 40,
f = null,
t,
w,
l = 500,
m = function(d) {
if (!d) {
s.unshift({
x: 0,
y: 0
}),
k % 2 == 0 ? (s[0].x = s[1].x, s[0].y = s[1].y + (k == 40 ? 1 : -1)) : (s[0].y = s[1].y, s[0].x = s[1].x + (k == 39 ? 1 : -1));

if (ck(s[0], 0) || s[0].x < 0 || s[0].x >= 24 || s[0].y < 0 || s[0].y >= 24) {
ac();
document.onkeydown = null;
alert('game over!');
return false
};

if (f && (k == 40 && s[0].x == f.x && s[0].y == f.y) || (k == 38 && s[0].x == f.x && s[0].y == f.y) || (k == 37 && s[0].x == f.x && s[0].y == f.y) || (k == 39 && s[0].x == f.x && s[0].y == f.y)) {
k % 2 == 0 ? (f.x = s[s.length - 1].x, f.y = s[s.length - 1].y + (k == 40 ? -1 : 1)) : (f.x = s[s.length - 1].x + (k == 39 ? -1 : 1), f.y = s[s.length - 1].y);
f = null,
l -= Math.floor(s.length / 10),
ac(),
a()
} else s.pop()
}

if (!f) {
w = [];
for (var i = 0; i < 24; i++)
for (var j = 0; j < 24; j++)
if (!ck({
x: i,
y: j
}))
w.push({
x: i,
y: j
}),
f = w[Math.floor(Math.random() * w.length)]
};
c.clearRect(0, 0, 265, 265);
if (f) {
c.fillStyle = '#093';
c.fillRect(1 + f.x * 11, 1 + f.y * 11, 10, 10)
}
for (var i = 0; i < s.length; i++) {
i ? c.fillStyle = '#ccc' : c.fillStyle = '#000';
c.fillRect(1 + s[i].x * 11, 1 + s[i].y * 11, 10, 10)
}
document.getElementById('length').innerHTML = s.length;
document.getElementById('speed').innerHTML = (Math.floor(l / 1000 * 100) / 100) + 's';
return true
},

ck = function(p, j) {
for (var i = 0; i < s.length; i++)
if (i != j && p.x == s[i].x && p.y == s[i].y)
return true;
return false
},
a = function() {
if (!t)
t = setInterval(m, l)
},
ac = function() {
clearInterval(t);
t = null
};
document.onkeydown = function(e) {
var kk = e ? e.which : event.keyCode;
if (kk < 37 || kk > 40 || Math.abs(kk - k) == 2)
return;
k = kk;
ac();
if (m())
a()
};
window.onload = m;
</script>

</body>
</html>

6.五子棋
查看源代码
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>五子棋</title>
<script src="https://libs.baidu.com/jquery/1.11.3/jquery.min.js"></script>
<style>
* {
margin:0;
padding:0;
}
#main {
width:100%;
}
#main h2 {
text-align:center;
margin-top:50px;
}
#main canvas {
display:block;
margin:30px auto;
box-shadow:5px 5px 5px #c3c3c3,-5px -5px 10px #eeeeee;
background:rgb(221,191,163);
}
#restart {
width:100px;
height:40px;
background:#ccc;
color:#fff;
font-size:20px;
text-align:center;
line-height:40px;
margin:auto;
cursor:pointer;
display:none;
}
</style>
</head>
<body>
<div id="main">
<h2>五子棋</h2>
<canvas id="chess" width="450px" height="450px"></canvas>
</div>
<div id="restart">重新开始</div>

<script>
window.onload = function() {
var chess = document.getElementById("chess"); //获取棋盘

//绘制棋盘
var context = chess.getContext("2d"); //获取绘制2d画要用的方法
context.strokeStyle = "rgb(64, 37, 8)" //线的颜色
chessBorder();

//线段绘制
function chessBorder() {
//横线
for (var i = 0; i < 15; i++) {
//线段绘制起始点
context.moveTo(15, 15 + i * 30);
//线段绘制终点
context.lineTo(435, 15 + i * 30);
//连线
context.stroke();
}
//竖线
for (var i = 0; i < 15; i++) {
//线段绘制起始点
context.moveTo(15 + 30 * i, 15);
//线段绘制终点
context.lineTo(15 + 30 * i, 435);
//连线
context.stroke();
}
}

//赢法数组
var wins = [];
var count = 0; //赢法编号
var mywin = []; //记录用户赢法上的分值
var computerwin = []; //记录计算机赢法上的分值
//将赢法数组变成三维数组分别用于放入棋子的x,y和赢法编号
for (var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}


//横线赢法
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[j + k][i][count] = true;
}
count++;
}
}
//竖线赢法
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i][j + k][count] = true;
}
count++;
}
}
//左斜线赢法
for (var i = 0; i < 11; i++) {
for (var j = 4; j < 15; j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j - k][count] = true;
}
count++;
}
}
//右斜线赢法
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j + k][count] = true;
}
count++;
}
}
//初始化赢法的分值
//注:一定要在赢法统计完之后再初始化,否则赢法编号会有错
for (var i = 0; i < count; i++) {
mywin[i] = 0;
computerwin[i] = 0;
}

//下棋时判断棋盘上这个位置是否已经下过
var chessboerd = []; //记录哪些位置被下过
for (var i = 0; i < 15; i++) {
chessboerd[i] = [];
for (var k = 0; k < 15; k++) {
// 0为没下过,1为下过
chessboerd[i][k] = 0;
}
}

//下棋
var me = true; //是否轮到我下棋
var over = false; //游戏是否结束

chess.onclick = function(e) {
//如果游戏结束则跳出函数,将无法操作
if (over) {
return;
}
//如果没有轮到我也无法操作
if (!me) {
return;
}
//获取点击位置的x,y
var x = e.offsetX;
var y = e.offsetY;

//将点击位置向下取整
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);

//判断下的地方有没有子
if (chessboerd[i][j] == 0) {
//下一个子
oneStep(i, j, me);
//标记已经下过的子
chessboerd[i][j] = 1;
//判断用户是否胜利
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
mywin[k]++;

if (mywin[k] == 5) {
alert("恭喜你,你赢了!")

over = !over;
restart();
}
}
}
//如果游戏没有结束,轮到计算机下子
if (!over) {
//禁止用户下子
me = !me;
//计算机落子
computerAI();
}
}


function computerAI() {

//空白子在用户算法上的分值
var myScore = [];
//空白子在计算机算法上的分值
var computerScore = [];

for (var i = 0; i < 15; i++) {
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < 15; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
//空白子最大分值
var max = 0;
//最大分值子的坐标
let x = 0;
let y = 0;
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 15; j++) {
//筛选出所有空白子
if (chessboerd[i][j] == 0) {
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
if (mywin[k] == 1) {
myScore[i][j] += 200;
} else if (mywin[k] == 2) {
myScore[i][j] += 900;
} else if (mywin[k] == 3) {
myScore[i][j] += 2000;
} else if (mywin[k] == 4) {
myScore[i][j] += 10000;
}

if (computerwin[k] == 1) {
computerScore[i][j] += 220;
} else if (computerwin[k] == 2) {
computerScore[i][j] += 420;
} else if (computerwin[k] == 3) {
computerScore[i][j] += 2200;
} else if (computerwin[k] == 4) {
computerScore[i][j] += 20000;
}
}

}

if (myScore[i][j] > max) {
max = myScore[i][j];
x = i;
y = j;
} else if (myScore[i][j] == max) {
if (computerScore[i][j] > max) {
max = computerScore[i][j];
x = i;
y = j;
}
}
if (computerScore[i][j] > max) {
max = computerScore[i][j];
x = i;
y = j;
} else if (computerScore[i][j] == max) {
if (myScore[i][j] > max) {
max = myScore[i][j];
x = i;
y = j;
}
}

}

}
}
oneStep(x, y, me);
chessboerd[x][y] = 1;

for (var k = 0; k < count; k++) {
if (wins[x][y][k]) {
computerwin[k]++;

if (computerwin[k] == 5) {
alert("计算机获胜!")
over = !over;
restart();

}
}
}

if (!over) {
me = !me;
}

}



//绘制棋子的样式
function oneStep(x, y, me) {
//画圆
context.beginPath();
context.arc(15 + x * 30, 15 + y * 30, 13, 0, 2 * Math.PI)
context.closePath();
var color;
if (me) {
color = "#000"
} else {
color = "#fff"
}
context.fillStyle = color;
context.fill();
}

}
//游戏结束后点击重新开始按钮重载页面
function restart() {
$("#restart").css({
display: "block"
}).click(function() {
window.location.reload();
})
}

}
</script>

</body>
</html>

NASA Boarding Pass

1
<iframe width="980" height="410" src="https://mars.nasa.gov/layout/embed/send-your-name/future/certificate/?cn=212795851015" frameborder="0"></iframe>

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